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I will provide a brief description of the Sects below, but know that each sect is its own entire book of information.
Human - Pick this if you are Human
Camarilla - The standard vampire sect with a Prince ruling the city, the Masquerade to uphold, and Humanity to retain.
Sabbat - The immortal enemies of the Camarilla. The Sabbat embrace their vampiric nature and often appear as monsters to outsiders.
Anarch - A sect that formed in rebellion of the strict Camarilla laws. Often they live under the "protection" of the Camarilla who allow them some freedoms.
Independent (Clan) - You do not belong the Cammies, Sabbat, or Anarchs, but swear loyalty to your clan who has its own organization.
No Sect - You do not swear loyalty to any sect. Vampires do not last long without the protection of a Sect.
For a brief description of the clans, go here:
http://kindred-knights.webs.com/
And check "The Clans" and "Lore Clans".
Describe your character in three parts, personality, appearance, and history. You can be as brief or as in-depth as you wish.
You will be rating Attributes on a scale from one to five. Below is a chart to help you.
O - Poor: Many individuals, but below average.
OO - Average: Most people, normal.
OOO - Good: Above average, better than most.
OOOO - Excellent: Very few people, top 100 in your country.
OOOOO - Outstanding: One of the best on the planet, peak of human ability.
Pick your primary, secondary, and tertiary attributes. Then distribute the appropriate amount of points in each. The normal amount for Neonate Vampires is 7/5/3. Meaning you have 7 points to spend on whichever attribute you pick to be your primary, 5 for your secondary, and 3 for your tertiary. Below is a list of the different starting points:
The format is 1st/2nd/3rd, or Primary/Secondary/Tertiary, where the number is how many points you have to spend based on how you prioritized.
Note: Each attribute starts with 1 point in it already!
7/5/3 - Neonate Vampire (Default)
7/5/3 - Ancillae Vampire
9/6/3 - Elder Vampire
6/4/3 - Ghoul
6/4/3 - Human (Mortal)
You will be rating Abilities on a scale from one to five. Below is a chart to help you.
O - Novice: Basic understanding.
OO - Practiced: Strong understanding.
OOO - Competent: Professional.
OOOO - Expert: One of the best.
OOOOO - Master: Nearly super-human in ability, world reknown.
As you did before in Attributes, you must again prioritize primary, secondary, and tertiary. This time with Talents, Skills, and Knowledges. None start with any points in them. Below is a chart listing the number of points you have to spend in each.
Note: No ability may be over 3 at this point, you can increase it later with "freebies" (explained later).
13/9/5 - Neonate Vampire (Default)
13/9/5 - Ancillae Vampire
13/9/5 - Elder Vampire
11/7/4 - Ghoul
11/7/4 - Human (Mortal)
Knowledges have their own description of each level:
O - Student: Very basic knowledge.
OO - College: Solid understanding.
OOO - Masters: You could teach others you are so knowledgable.
OOOO - Doctorate: Professional, very thorough understanding.
OOOOO - Scholar: World-reknown, top of your field.
First, pick whether you will have Humanity (default) or follow a Path of Enlightenment (advanced). This will unlock your virtues.
Note: Humans may only take Humanity.
Below is a chart listing the number of points you have to spend on virtues.
Note: All virtues start with one point in them!
7 - Neonate Vampire (Default)
6 - Ancillae Vampire
5 - Elder Vampire
5 - Sabbat Vampire
7 - Human (Mortal)
Your Humanity rating is equal to your Conscience added to your Self-Control. i.e. 2 self-control and 3 conscience means your humanity would be 5.
Your Willpower rating is equal to your Courage. i.e. 4 courage means your willpower rating is 4.
Below is a list of Disciplines (vampiric blood powers) that your selected clan starts with, along with three slots for out-of-clan disciplines. If you are a Caitiff or Pander, you will only have "Other Disciplines" available.
Out of clan disciplines are no different from "in-clan" disciplines when you first make your character, but when spending experience points later on the out of clan disciplines are much more expensive to increase.
Below is a chart of how many points you may spend on Disciplines.
Note: Humans do not have Disciplines.
Ghouls may start with 1 dot in potence, and 1 dot of one of their Domitor's in-clan disciplines.
3 - Neonate Vampire (Default)
4 - Ancillae Vampire
6 - Elder Vampire
4 - Sabbat Vampire
Backgrounds do not start with any points in them.
Note: For every point you spend in this Generation background, your vampire's generation is reduced by 1, starting at 13.
Generation is subject to Storyteller approval.
You may spend points according to the chart below.
5 - Neonate Vampire (Default)
7 - Ancillae Vampire
8 - Elder Vampire
0 - Sabbat Vampire
5 - Ghoul
Almost done!
The last thing you have to do is spend your "freebie" points.
Depending on the type of character you made, you get a varying number of freebies. Below is a list.
15 - Neonate Vampire (Default)
18 - Ancillae Vampire
21 - Elder Vampire
21 - Ghoul
21 - Mortal
You may spend your freebie points on anything! Below is a chart of the costs.
7 - Disciplines
5 - Attributes
2 - Abilities
2 - Virtues
1 - Backgrounds
1 - Willpower
1 - Humanity
(For example, a neonate vampire could raise his disciplines by two levels, and then his willpower by one. 14 freebies spent on disciplines, and 1 spent on willpower)
Below you may add whatever equipment you want your character to start with. Keep it reasonable. If your resources is only 1 don't start with a gold-plated Porche.
All of your equipment is subject to the Storyteller's approval, so be reasonable.
Merits and Flaws are entirely optional. In fact, its usually best to have no merits/flaws, or very few.
Merits/flaws allow extra little quirks to your character and help convert roleplayed-aspects into "points".
Merits cost freebies, and flaws grant freebies.
Below is a link to a list of merits and flaws.
http://home.insightbb.com/~dungeon/Merits.htm
When it says (Camarilla) or (Sabbat) next to the merit/flaw, that means it is restricted to that sect. Don't use any LotN (Laws of the Night) as they are not compatible with our game.
Please ask me first before picking supernatural merits/flaws, especially if they require storyteller assistance.
Don't get crazy with these.
Note: Your flaws can add up to no more than 7 points, regardless of merits you take.
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