The difficulty system

What is a difficulty?

It is a number you must roll in order to get what we call a “success” the more “successes” the better the result.

e.g.   ‘Emote:  Will shoot the lamp post…’

 

That is a standard difficulty of ‘6’ the person shooting has ’60 dex’ that is 6 rolls

 

He rolls: 6, 7, and 2,4,9,2

 

3 rolls scored 6 or more meaning he manages to shoot the lamp.

If two people were fighting, the player/NPC with the most successes wins that specific round e.g. if a player scored 4 successes and an NPC scored 3 that player would win that round.

 

Rolling stats

You roll 1 dice per 10 stats, e.g. 30 strength would be 3 dice 100 would be 10 etc…

 

Rolling disciplines

1 dice per level 3 would be 3 dice; you only roll disciplines in combat.

 

Combat

 

Event

Difficulty

Shooting at an object/player (anywhere)

Difficulty of 6

Stabbing/slashing (bladed weapons)

Difficulty of 6

Aiming for a specific part of the body e.g. Head

Difficulty of 8

 

Attacking something in a hazardous environment e.g. darkness, underwater etc…

Difficulty of 8

 

Evading/Moving out of the way

 

Event

Difficulty

Evading a bullet/sword slash  

Difficulty of 6

Evading sword slash/bullet with back turned or when speaking etc...

Difficulty of 8

Evading a bullet/ sword slash while underwater/ in darkness etc…

Difficulty of 8

Evading a blow towards  a specific body part

Difficulty 6

 

 

Soaking

 

Soaking a bullet hit from anywhere apart from head

Difficulty of 6 – reduce damage by 10% per success roll

Soaking a slash anywhere a part from head

Difficulty of 8 – reduce damage by 5% per success roll

Soaking a slash wound towards the head

Difficulty of 8 – 5% reduced damage per success roll

Soaking bullet towards head

Difficulty of 8 – reduces damage by 10% per success roll

 

Damage

Weapon

Damage type

Damage per success

Basic pistols

Bashing

Normal blow:  10 – 20

Head blow:   90 - 100

Advanced pistols

Bashing

Normal:  25 – 40

Head shot:  120 - 150

Assault rifles

(You may use the entire clip in one round)

Bashing

Normal: 5 - 10 (per shot)

Headshot: 40 – 50 (per shot)

Basic explosives

Aggravated

150 – 200

Major explosives

Aggravated

1000 – 100,000

Sword

Lethal

Normal: 20 – 40

Head blow: 60 – 90

Daggers

Lethal

Normal: 5 – 10

Head blow: 10 – 15

Claws

Aggravated

Normal:  50

Head blow: 100 – 120

Shotguns

Lethal/Bashing

Normal: (far) 2 – 5

Normal: (med) 10 – 20

Normal: (close) 40 – 50

Head blow:  (far) 5 – 10

Head blow:  (med) 15 – 30

Head blow:  (close) 90 – 100

To attempt to cut a specific body part off…

Lethal

Damage to that area must be at 50 or higher

 

Damage type

Bad points

Good points

Bashing (guns, pistols, assault rifles etc…)

-Is lethal to humans

-can be vital when hit in head areas

-Inflicts low damage

-Can easily healed

-Can be used from distance

Lethal (swords daggers, sharp objects)

-Can easily take off body part

-Can be deadly when you take head damage

-Close range

-Is almost useless with good amour

 

 

Aggravated (claws, explosives etc…)

-Cannot heal in combat

-Cannot soak

-Will rip past post amours

 

-Can be dodged

 

 

 

 

A note on disciplines

Celerity

You gain +1 turn for every level of celerity you get level 1 celerity would be 2 turns, 2 celerity would be 3 turns etc…

 

Potence

Level 1 gains you a bonus of 10% damage level 2 20% level 3 30% etc… this rule applies for other similar disciplines

 

Some examples…

 

Frank and Jane meet outside a bar; Frank takes out a gun pointing it at Jane…

“It is too late Jane, it ends now”

 

Frank takes a shot at Jane:

Frank rolls: 10,3,6,7

 

Jane will try to move out of the way:

Jane rolls: 2, 6,8,6,7

 

Difficulty to evade is 6; difficulty to shoot is 6…

Jane scored 4 dices scoring 6 or higher

Frank only scored 3

 

Jane wins the round…

 

Lilly attempts to parry an incoming sword blow towards the head

Lilly rolls: 9, 2, and 2,1,5,6

 

The person swinging rolls: 10, 10, 7, 6

 

Lilly only scored one success against the difficulty of 8, the person swinging scored 4…

 

Lilly rolls soak for head blow...

Lilly rolls: 6,8,2,9

 

2 success (difficulty of 8) damage would be reduced by 20% (80 – 20% = 64 Damage to head)

 

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