The difficulty system
What is a difficulty?
It is a number you must roll in order to get what we call a “success” the more “successes” the better the result.
e.g. ‘Emote: Will shoot the lamp post…’
That is a standard difficulty of ‘6’ the person shooting has ’60 dex’ that is 6 rolls
He rolls: 6, 7, and 2,4,9,2
3 rolls scored 6 or more meaning he manages to shoot the lamp.
If two people were fighting, the player/NPC with the most successes wins that specific round e.g. if a player scored 4 successes and an NPC scored 3 that player would win that round.
Rolling stats
You roll 1 dice per 10 stats, e.g. 30 strength would be 3 dice 100 would be 10 etc…
Rolling disciplines
1 dice per level 3 would be 3 dice; you only roll disciplines in combat.
Combat
Event |
Difficulty |
Shooting at an object/player (anywhere) |
Difficulty of 6 |
Stabbing/slashing (bladed weapons) |
Difficulty of 6 |
Aiming for a specific part of the body e.g. Head |
Difficulty of 8
|
Attacking something in a hazardous environment e.g. darkness, underwater etc… |
Difficulty of 8 |
Evading/Moving out of the way
Event |
Difficulty |
Evading a bullet/sword slash |
Difficulty of 6 |
Evading sword slash/bullet with back turned or when speaking etc... |
Difficulty of 8 |
Evading a bullet/ sword slash while underwater/ in darkness etc… |
Difficulty of 8 |
Evading a blow towards a specific body part |
Difficulty 6 |
Soaking
Soaking a bullet hit from anywhere apart from head |
Difficulty of 6 – reduce damage by 10% per success roll |
Soaking a slash anywhere a part from head |
Difficulty of 8 – reduce damage by 5% per success roll |
Soaking a slash wound towards the head |
Difficulty of 8 – 5% reduced damage per success roll |
Soaking bullet towards head |
Difficulty of 8 – reduces damage by 10% per success roll |
Damage
Weapon |
Damage type |
Damage per success |
Basic pistols |
Bashing |
Normal blow: 10 – 20 Head blow: 90 - 100 |
Advanced pistols |
Bashing |
Normal: 25 – 40 Head shot: 120 - 150 |
Assault rifles (You may use the entire clip in one round) |
Bashing |
Normal: 5 - 10 (per shot) Headshot: 40 – 50 (per shot) |
Basic explosives |
Aggravated |
150 – 200 |
Major explosives |
Aggravated |
1000 – 100,000 |
Sword |
Lethal |
Normal: 20 – 40 Head blow: 60 – 90 |
Daggers |
Lethal |
Normal: 5 – 10 Head blow: 10 – 15 |
Claws |
Aggravated |
Normal: 50 Head blow: 100 – 120 |
Shotguns |
Lethal/Bashing |
Normal: (far) 2 – 5 Normal: (med) 10 – 20 Normal: (close) 40 – 50 Head blow: (far) 5 – 10 Head blow: (med) 15 – 30 Head blow: (close) 90 – 100 |
To attempt to cut a specific body part off… |
Lethal |
Damage to that area must be at 50 or higher |
Damage type |
Bad points |
Good points |
Bashing (guns, pistols, assault rifles etc…) |
-Is lethal to humans -can be vital when hit in head areas |
-Inflicts low damage -Can easily healed -Can be used from distance |
Lethal (swords daggers, sharp objects) |
-Can easily take off body part -Can be deadly when you take head damage |
-Close range -Is almost useless with good amour
|
Aggravated (claws, explosives etc…) |
-Cannot heal in combat -Cannot soak -Will rip past post amours
|
-Can be dodged
|
A note on disciplines
Celerity
You gain +1 turn for every level of celerity you get level 1 celerity would be 2 turns, 2 celerity would be 3 turns etc…
Potence
Level 1 gains you a bonus of 10% damage level 2 20% level 3 30% etc… this rule applies for other similar disciplines
Some examples…
Frank and Jane meet outside a bar; Frank takes out a gun pointing it at Jane…
“It is too late Jane, it ends now”
Frank takes a shot at Jane:
Frank rolls: 10,3,6,7
Jane will try to move out of the way:
Jane rolls: 2, 6,8,6,7
Difficulty to evade is 6; difficulty to shoot is 6…
Jane scored 4 dices scoring 6 or higher
Frank only scored 3
Jane wins the round…
Lilly attempts to parry an incoming sword blow towards the head
Lilly rolls: 9, 2, and 2,1,5,6
The person swinging rolls: 10, 10, 7, 6
Lilly only scored one success against the difficulty of 8, the person swinging scored 4…
Lilly rolls soak for head blow...
Lilly rolls: 6,8,2,9
2 success (difficulty of 8) damage would be reduced by 20% (80 – 20% = 64 Damage to head)