This webpage is still in the process of development. Links of the 'Dark Ages' merits and flaws may or may not work.
Merits and Flaws
Merits and Flaws
are optional traits that StoryTellers may choose to include, or
prohibit, in their chronicle. Properly used, merits and flaws help
players create and individualize their characters. Merits are special abilities or advantages that are rare or unique in the general Kindred population, while flaws are liabilities or disadvantages
that pose challenges to a character's nightly existence. These traits
can provide player characters with added depth and personality, but
StoryTellers should be careful to ensure that any traits chosen will
not adversely influence the course of the chronicle or give one
character an unfair advantage over the rest.
Merits and flaw can be selected only during character creation and are purchased using Freebie Points.
Each merit has it's own point cost, while each flaw has a point value
which adds to the amount of freebie points a player can spend during
the creation process. A character may take as many merits as the player
can afford, but no character may have more than seven points worth of
flaws (which would give a character a total of 22 freebie points to
spend in other areas). Some traits have more than one point-levels (value of a point). For example, a '1- to 4-pt.' or '1-4-pt' trait has 4 values and a '2- or 4-pt.' or '2/4-pt' trait has 2 values. It's important to remember that we use a dash ( - ) for "to" and the forwardslash ( / ) for "or".
Merits and flaws are divided into four categories: physical, mental, social and supernatural.
The physical category describes merits or flaws that deal with a
character's physical makeup or abilities, while the mental category
addresses intellectual abilities or patterns of behavior. The social
category comprises relationships and individual status in Kindred or
mortal society, while supernatural merits and flaws concern the
paranormal abilities of vampires and the way they interact with the
physical world. StoryTellers are encouraged to create their own merits
or flaws, ones appropriate to their chronicles.
We have organised the Merits and Flaw by era and by book. Click on the name of the book to see the Merits and Flaws or click 'All Books' to see all the Merits and Flaws.
Note: while some of these Merits and Flaws will work in both a Modern Day setting and a Dark Ages setting, they are written primarily for their respective setting and should not be permitted in the other.
Clan-Specific Merits and Flaws
The merits and flaws that follow here are unique for the clan it is listed under.
Note: while the traits listed above are made for all clans, the following traits are specificly written for that clan and should not be used for any other clan.